DeWalt Drill Part 4

Just talking about the project now when I’m making my portfolio.

A lot has developed with the project, all of my worries of stuff not fitting is irrelevant now because of covid 19 the whole project doesn’t have a practical side! So I’ve redone some renders as that’s what I enjoy doing at the moment which makes it a little better but I still really don’t like the cad model, I think I might be able to do much better now. I may try to re make the drill over my summer holiday for both my Instagram and my own portfolio!

Retrospectively I’m still very disappointed in the whole process of this project as I simply didn’t have the skill to do it justice overall. Also all the improvements I made were somewhat useless as due to field I lost all the skills I had just gained because of not having time to practice anything at all over that time. So overall, from what I can see all I got from this was a grade and poor mental health following that project.

DeWalt Drill Part 3

I’ve just 3D printed my model to see it it works, how it feels and how it looks. And now, a few days before deadline I find out parts of it don’t fit. I simply don’t know what to think, I both don’t have the time and am not in the right mind space to pull out all the stops and pull multiple all nighters to fix this. Currently the speed selector of the drill fits, but is too low, its still usable though so that’s fine. The main issue currently is that the battery doesn’t fit which renders the whole thing useless. I think I’m going to submit like this and try in the third term to use files and such to make it fit, as I’m not sure if its entirely my cad or the print too, as my print collapsed a little bit in the process, unsure why I was just told the printer failed.

Overall the project wasn’t really what I wanted it to be and has kind of mentally destroyed me just because I simply don’t feel like I was up for the task of it. So potentially in the future I’ll revisit the project to try and improve aspects of it.

DeWalt Drill Part 2

I found my concept! Just like the last post, I’m really enjoying the whole sketching and drawing element of the project. Recently I’ve been just drawing more and more which is really fun. My concept drawing is getting far better too and I think that my digital rendering is getting loads better right now, my final concept page is below:

Overall so far after having tried to start the cad all I can say is it sucks, like big time. I thought I was okay at cad and so far this project is simply humbling me massively and it doesn’t feel good I’ve had to restart completely like 3 or 4 times all for menial reasons that plainly just screw up the model. I just don’t feel like I have the skills for this and keep just getting waves of anxiety over me whenever I think of the project. I’m sure it’ll work out in the end I just hope I can do it justice.

DeWalt Drill Part 1

My ideation for the project is going well! I’m coming up with loads of good ideas I think, plus since I’ve been sketching loads recently I think I actually like these, which is surprisingly rare. A few of these pages are below:

I really like these, I just think the added time of sketching has really come in handy over the past few weeks, I just really hope I can keep this up through the year.

I need to work on how critical of myself I can be though, sometimes I feel the pressure too much and get a bit over critical of myself. I’m really nervous about that CAD that’s coming up as it feels like I just cant visualise how I’m going to make the drill. I guess that’s something that I’m just going to have to work through and figure out. I’m sure I’ll get there in the end though. Overall, so far its all going well, I’ve just got more ideation to do to try and figure out what sort of design I want to go for, I’ll check back in when I have some form of concept!

Evaluation

This project had many highs and lows for me. I’ll break it all down into ideation, development, testing and then finally making the actual product.

During the ideation phase I had quite a few issues revolving around not really having many ideas that were directly tied into steam bending. It was more like I had tome cool forms in mind and then I tried to force the idea of steam bending into them. I still found this pretty difficult for a while as I had no idea what was actually possible. This is where I also found the research in this project wasn’t particularly beneficial at all. I think it would have been far more useful to simply get into the workshop and play with steam bending and get hands on as this would give us far more insight as to what we could do.

In the development section I had found a little more stride because I had decided to focus on interacting curves. However, once again I think I focussed far too much on drawing rather than getting hands on with the process. Dylan kind of opened my eyes to this saying that the making is likely going to be far less straight forward that we initially thought simply because we don’t know what we were actually doing with the process.

In testing I quickly realised what Dylan actually meant about it being harder than I initially thought. I originally had this jig with wooden blocks, this was giving me endless problems of bounce back, non-uniform curves and then not being able to replicate the curves I wanted to use. Then once Dylan came over and instantly told me to ditch that and use a former instead the whole project went far better for me and I stared to make much faster progress! Other than wasting multiple days simply waiting for technicians to do things for me and then just before the end of the day essentially just ignore me. Alas I found a way which in the end was to go to soft modelling and get them to CNC this for me.

During the making for the final product I had multiple setbacks! These were essentially all to do with bounce back. The wood was coming out of the formers with very different forms every time. And some even initially coming out fine and then while working or simply over time would keep changing into a completely different curve. This meant multiple attempts to get two curves that were like each other to use as the bottom two curves. I think all of this was likely to be caused by the fact I didn’t give them enough time to dry due to the time being a little tight.

Overall though, I think the project went well though if I were to do it again I would want there to be more time as to make the final product to a much higher standard.

Final Model

The final model went well in the sense of there being no breaks or splits or anything. However, the constant bounce back and wood deforming meant that the final model isn’t particularly accurate. This is something that is really annoying me, however, it is too late now to actually do anything about. I think the general issue of bounce back was such as issue simply because I didn’t leave it out long enough to dry, hence temperature and thing may still have affected it! Overall, I feel neutral about the whole project!

Testing

I’ve tried two types of jigs/formers for my final model. The jig approach has been somewhat unsuccessful. It gives very unpredictable results that break, curve un uniformly and are simply not re creatable. This is where the former comes into play! This method has been very useful to make curves far more reliably and accurately! The only thing now is the constant waiting that comes with steam bending and working in a full workshop which is seriously getting to me and driving me up the wall as I feel like I’m only doing about an hours work in a whole day.

An issue I am having consistently no matter the mould, is to do with bounce back which is where the wood, once released from the former would expand a little again. I think this is going to be a constant issue.

Ideation

I’ve been struggling with coming up with ideas for steam bent lights. I seem to be coming up with ideas and trying to force it into a steam bent product which is coming up with some rather weird ideas. Coming up with neat drawings is also pretty difficult, so I’ve gone back to very simple 2d drawings that simply show the idea and nothing more.

Research

The research we’re doing involves learning the basics of steam bending, seeing existing work and then properties of lights and such. I feel like this is a little pointless for this project. I think it would be far more useful to actually get hands on and learn practically how to steam bend. Then we would make all the mistakes early on so that by the time we get to making the final product we’ll already know all the pitfalls.